The other day I read that is not where Netbeans provided a way to develop graphical applications for J2ME, osea mobile and handheld devices, quite fast, scalable and highly spectacular results.
All this makes it through the new support SVG Tiny, and the tool-type "FlowDesign" osea flows through design, which provides Netbeans.
What are we doing to create an application? Very simple, NuevoProyecto-> Category: Mobile -> Proyects: Mobile Application -> Project name and things as well -> Emulator Platform: Sun Java Wireless Toolkit 2.5.1 for CLCD, EA -> Device Configuration: CLCD 1.1 -> Device Profile : MIDP 2.0 -> Finish.
Once this is done it appears the scheme with an initial form of initiation. What remove and drag from the palette (right) component SVG we want an image to begin with, once you have on the blackboard, copy an image SVG (Tiny) src to the project, will appear as resource, the drag the component that we have before. To end the flow, he added component to a "StopCommand" from the palette, as always: dragging. Now we will see a signal flow connection with the tag "Exit", then join with which it says "ExitPoint" in MobileDevice and voila! we already have an application for mobile graphics Do not you think so? Then you will press F6 and the emulator with the widget.
The most complicated of this is the subject of SVG, which must be special and I do not have to hand any program that could make them, and post the second part of status with applications that handle such images.
Podcasts:
Requirements:
-- Netbeans 5.5 SDK with> = 1.5
-- Netbeans Mobility Pack 5.5
-- Sun_java_wireless_toolkit-2_5_1-ea
I tried this with a Nokia N80 and it works (which I do not remember if he is tried with the sdk Nokia, but I think what I tried with both).